PHYSICAL AI
NVIDIA ISAAC SIM & OPENUSD
UNREAL C++ ENGINES
12X PUBLISHED TECH BOOKS

Architecting Deterministic Simulation & High-Performance Systems.

I specialize in complex spaces where clarity and architecture matter — from robotics synthetic data and NVIDIA Isaac Sim / OpenUSD pipelines, to dual-window Unreal C++ simulation engines and scalable cloud backends.

Founder at Warply Designed Inc. (14+ yrs) & Lead Pipeline Engineer. Author of OS X App Development with CloudKit & technical reviewer for 11 Swift engineering volumes at Apress.
Explore Career Journey
Direct Link:
SYSTEM TELEMETRY HUD
120 FPS // SYNCHRONIZED
Environment:NVIDIA Isaac Sim 4.x
Scene Standard:OpenUSD (Universal Scene Desc)
Domain Randomizer:Deterministic Physics / Lighting
Ingestion Pipeline:Automated CAD -> USD / glTF
ARCHITECTURE PASS: 100%
Blueprints
15+
Years Engineering Complex Systems
12
Technical Books Authored / Reviewed
85%
Database Query Reduction Achieved
Physical AI & Simulation
Core Focus
01 // ARCHITECTURAL PHILOSOPHY

Systems Architecture & Physical AI Philosophy

Deterministic foundations, low-level rendering mechanics, and scalable pipelines designed to eliminate friction in robotics simulation and enterprise systems.

The Core Thesis: Engineering Determinism

I’ve always gravitated toward complex systems — simulation, engine internals, tooling, compilers, and the technical spaces where clarity, determinism, and rigorous architecture matter most.

Recently, my work has focused on robotics synthetic data generation and Physical AI through consulting engagements requiring rapid ramp-up in NVIDIA Isaac Sim and the OpenUSD ecosystem. That revealed a massive industry bottleneck: how autonomous systems validate edge-case behaviors and achieve high-confidence deployment.

Whether architecting pipeline automation, building dual-window C++ Unreal rendering systems, or authoring 12 technical books, my methodology is grounded in deep understanding, low-level precision, and tools that drive measurable outcomes.

LOCATION: Vancouver, BC, Canada
STUDIO: Warply Designed Inc.
SIMULATION PIPELINE TOPOLOGYDETERMINISTIC
01
CAD & Hierarchy Ingestion
NVIDIA Kit / Python
02
OpenUSD & glTF Conformance
Physics Schema
03
Isaac Sim Domain Randomization
Lighting/Sensor Noise
04
Dual-Window / Console Validation
C++ / 6DoF Telemetry

Four Core Technical Pillars

Physical AI & Robotics Simulation

Deterministic Synthetic Data & Scenario Generation

Building production pipelines in NVIDIA Isaac Sim and NVIDIA Kit. Automating CAD-to-USD conversion, domain randomization, and high-fidelity sensor simulation for autonomous systems QA.

STATUS: ACTIVE

Game Engine Internals & C++

Unreal Engine, Multi-Window & Hardware SDKs

Engineering dual-window coordinated Unreal simulation systems, headless VR tracker input, real-time material calculations, shader pipelines (DirectX/OpenGL/C++), and proprietary console SDK integration.

STATUS: ACTIVE

OpenUSD & Pipeline Automation

High-Throughput Ingestion & Asset Tooling

Developing automated ingestion, validation, and transformation tools for massive engineering datasets across OpenUSD, glTF, Blender custom plugins, and Perforce pipelines.

STATUS: ACTIVE

Scalable Enterprise & Cloud Infrastructure

High-Concurrence Python, Django & Fast Tooling

Architecting backend systems, automated distributed task queues (Celery/RabbitMQ), C# desktop deployment automation launchers, and cloud microservices designed for 99.9% uptime.

STATUS: ACTIVE
02 // INTERACTIVE SIMULATION LAB

Physical AI Synthetic Data Sandbox

Interact with the real-time simulation parameters below to inspect how deterministic domain randomization transforms USD scene graphs.

DOMAIN RANDOMIZERSSTEP #1042
Dome Lighting:3200 Lux
Sensor Noise (Gaussian):12%
Domain Variance Spread:±45%
PhysX Material Friction:0.75 µ
INSPECTION TELEMETRY
Detection Confidence:98.4%
CAD Schema Validity:100% USDOmni
PhysX Clock:120 Hz Fixed
TARGET: 98.4%
CAM: SENSOR_RGBD_01
RES: 1920x1080 @ 120 FPS
PHYSX: SOLVED DETERMINISTIC
OPENUSD PRIM: /World/ArticulatedArm
03 // CAREER CHRONOLOGY

Engineering Journey & Milestones

From low-level graphics shaders and C++ engines to enterprise architecture, 12 published technical books, and Physical AI pipelines.

Founder & President

14+ Years of Technical Excellence
Warply Designed Inc.Sep 2012 - PresentBritish Columbia, Canada

Directing high-stakes technical consulting across Unreal Engine, Python simulation tooling, Physical AI automation, and cloud microservices.

KEY DELIVERABLES & ARCHITECTURAL IMPACT:
  • Led specialized consulting engagements spanning Unreal Engine, NVIDIA Kit/Isaac Sim, C++, Python, and SwiftUI.
  • Engineered custom pipeline tools and automated verification harnesses that maximized client team throughput.
  • Architected high-throughput backend services using Django and FastAPI for low-latency scalability.
  • Passed the official Unreal Technical Art Exam on behalf of a key client to secure their Unreal Service Partner designation.
STACK:Unreal EngineIsaac SimOpenUSDPythonC++FastAPIDjangoSwiftUI

Pipeline & Tools Developer (Simulation & USD)

Sole C++ Lead on Dual-Window Unreal Sim
Theory StudiosMar 2025 - Aug 2026Remote

Spearheaded production pipelines, automated simulation workflows, and console SDK integrations for enterprise simulation and interactive graphics.

KEY DELIVERABLES & ARCHITECTURAL IMPACT:
  • USD & CAD Automation: Developed internal tooling in Isaac Sim & NVIDIA Kit automating CAD asset conversion into USD/glTF formats, streamlining multi-gigabyte dataset ingestion.
  • Dual-Window Unreal Simulation: Served as lead engineer & sole C++ developer on a multi-window simulation system with touch-screen interaction, headless VR tracker input, and real-time coverage calculations.
  • Deployment Automation: Built a C# launcher application automating environment setup, hardware initialization, and VR tracker configuration for zero-friction client deployments.
  • Proprietary Console SDK Integration: Brought interactive simulation workflows to proprietary console platforms via low-level SDKs and investigated next-gen hardware migration paths.
STACK:OpenUSDglTFUnreal Engine (VR/Console)Isaac SimNVIDIA KitC++PythonC#PerforceBlender

Teaching Assistant - Unreal for Filmmakers

Top Tier Virtual Production Training
CG Pro (Connectors Program 24)Aug 2024 - Oct 2024Remote

Release Engineer III (Tools)

Enterprise Mobile Infrastructure for Global Scale
SalesforceMay 2021 - Jan 2023Vancouver - Remote

Technical Reviewer & Author

12 Published Books & Industry Guides
Apress (Springer Nature)Oct 2014 - Jun 2020Remote

Authored and technically reviewed 12 Swift and macOS/iOS engineering books distributed globally.

KEY DELIVERABLES & ARCHITECTURAL IMPACT:
  • Authored 'OS X App Development with CloudKit and Swift', establishing authoritative architectural patterns for Apple ecosystem developers.
  • Technically reviewed industry-standard books including 'Swift 5 For Absolute Beginners' and 'Beginning iPhone Development with Swift 4'.
  • Ensured rigorous code accuracy, idiomatic patterns, and memory safety practices across dozens of published volumes.
STACK:SwiftmacOSiOSCloudKitXcodeTechnical WritingArchitecture Design

Head of Development (Consultant)

End-to-End Mobile & Cloud Architecture
DibiupMar 2019 - Apr 2020Los Angeles, CA (Remote Vancouver)

Senior Software Engineer (Consultant)

85% Database ORM Query Reduction
Recruitology U.S.Jan 2017 - Feb 2019San Francisco Bay Area - Remote

Senior Software Engineer (Consultant)

Shipped Scaled Fintech & Proptech Platforms
ventureLab Growth PartnersOct 2015 - Sep 2017San Francisco Bay Area - Remote

Technical Manager & Lead Python Developer

100% DDoS Mitigation & Team Upskilling
YouAdWorldAug 2011 - Aug 2012Burnaby, BC

Systems & Graphics Programmer

Low-Level Shaders & Engine Foundations
Chipkin Automation / Game Dev FreelanceJan 2008 - Aug 2011Vancouver, BC
04 // PORTFOLIO & ARCHITECTURES

Featured Systems & Platform Blueprints

Deep-dive into production simulation engines, published engineering books, and custom pipeline tooling.

Simulation & C++Production

Dual-Window Unreal Simulation Engine

Architected a dual-window C++ Unreal Engine application synchronizing a physical touch-screen dashboard with a real-time 3D simulation window, featuring headless 6DoF hardware tracker ingestion, real-time material coating simulation, and sub-millisecond state replication.

Rendering Architecture:Dual Coordinated Viewports
Input Telemetry:Headless 6DoF Trackers
Unreal EngineC++SimulationVR Trackers+2
Robotics & Physical AIProduction

NVIDIA Isaac Sim Synthetic Data & Robotics QA

Designed automated pipeline tooling within Isaac Sim and NVIDIA Kit to ingest large enterprise CAD assemblies, sanitize hierarchy semantics, generate deterministic OpenUSD assets, and construct domain-randomized synthetic data for training and evaluating autonomous robotic perception systems.

Pipeline Scale:Multi-GB Engineering CAD Assets
Standard:OpenUSD & NVIDIA Omniverse
Isaac SimNVIDIA KitOpenUSDglTF+3
Low-Level & PlatformsProduction

Proprietary Console SDK & Platform Porting

Adapted interactive simulation and game experiences onto proprietary console platforms, navigating low-level platform APIs, memory constraints, and specialized hardware pipelines with custom build and deployment automation.

Target:Proprietary Console Platforms
Tooling:Custom SDK & Perforce CI
Console DevC++Platform SDKsOptimization+1
Publications & ArchitecturePublished

12x Swift & Cloud Architecture Books

Authored and technically reviewed 12 published books for Apress (Springer Nature), establishing standard design patterns for Apple platforms, CloudKit data replication, and modern Swift development.

Total Books:12 Published Volumes
Publisher:Apress / Springer Nature
SwiftCloudKitmacOSiOS+2
Enterprise Cloud & MLShipped

Recruitology Query Engine & ML Pipeline

Engineered a custom UI versioning and query optimization layer for job distribution networks, drastically reducing relational database overhead while running automated candidate scoring through RabbitMQ and Celery ML workers.

ORM Load Reduction:85% Fewer Queries
Queue Infrastructure:Celery + RabbitMQ
DjangoPythonCeleryRabbitMQ+2
Tools & ConsultingProduction

Warply Designed Automation & Studio Systems

Created customized Python automation scripts, Blender plugins, FastAPI services, and desktop launchers that streamlined content generation and engineering workflows across diverse client teams.

Client Impact:Multi-Studio Acceleration
Tooling Core:Python / FastAPI / C++
PythonFastAPIBlender PluginsAutomation+1

Ventures, Studio & Lab Incubators

FOUNDED 2012

Warply Designed Inc.

Consulting agency delivering custom pipeline automation, Unreal Engine virtual production tooling, C++ simulation architectures, and high-performance server microservices.

warplydesigned.comVisit Domain
05 // CAPABILITIES & CREDENTIALS

Technical Mastery, Certifications & Education

A comprehensive matrix of low-level graphics proficiency, simulation toolchains, formal engineering accreditations, and systems mastery.

UNREAL TECH ART CERTIFIED

Passed the official Unreal Technical Art Exam to unlock Unreal Service Partner accreditation.

SIMULATION & PHYSICAL AI // TELEMETRYBENCHMARKED
NVIDIA Isaac Sim95%
OpenUSD (Universal Scene Description)92%
glTF & CAD Ingestion90%
Synthetic Data Generation94%
Robotics QA & Scenario Generation90%
NVIDIA Kit Applications88%
Verified Certifications
7 TOTAL
Helix Core and Unreal Engine in Virtual Production
Issuer: Perforce Software
UNREAL
Unreal Engine ICVFX for Tech Artists (and Broadcast)
Issuer: CG Pro
UNREAL
Unreal Engine Game Development Program
Issuer: Vertex School
UNREAL
Unreal Engine For Filmmakers Connectors Program
Issuer: CG Pro
UNREAL
The Complete SQL Bootcamp 2022: Go from Zero to Hero
Issuer: Udemy / Global Certification
DATA
Indian Motorcycle Public Level 2 - Maintenance
Issuer: Indian Motorcycle Academy
HARDWARE
Indian Motorcycle Public Level 1 - Systems Basics
Issuer: Indian Motorcycle Academy
HARDWARE
Formal Education & Programs
FOUNDATIONS
Unreal Engine ICVFX & Virtual Production Connectors
2024
CG Pro

In-Camera VFX, Stage Operations & Real-Time Production

Unreal Engine Game Development Program
2023
Vertex School

Advanced C++ Engine Architecture & Real-Time Graphics

VGP (Visual & Game Programming)
2008 - 2009
The Art Institute of Vancouver

3D Math, Shaders, C++, OpenGL, DirectX & Game Engines

BS in Computer Information Systems (CIS)
2002 - 2005
DeVry Institute of Technology

Systems Architecture, Networking, Database Design & Software Engineering

06 // DIRECT ENGAGEMENT HUB

Initiate Systems Discussion

Open for technical advisory, robotics synthetic data pipelines, Unreal Engine C++ architecture, and high-impact systems engineering engagements.

STATUS: AVAILABLE
YVR
Vancouver, British Columbia, Canada (PST / UTC-7)

Available for selective technical advisory, pipeline consulting, simulation architecture reviews, and high-leverage technical leadership.

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